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Thursday, January 26, 2012

Tips And Trick Virtual Villagers : Secret City

Unlimited honey

If one of your villagers likes to run, have that villager smoke the hive. By doing this, the bees will stay and you will have never-ending honey.

Start with lots of food

Before starting the game, set your system date ahead by one day. Start the game. After smoking the bees and planting your first seed , allow the game to run and set your clock to the correct date. You should now have 3,000 honey and 1,000 fruit.

Getting food

The honey is your first source. Make sure your firewood and dry grass is gathered and started before attempting this. The next step to get food is to repair the lift located next to the fruit tree by the water. You must advance your Restoration one level in the Tech department. Make sure to have at least one or two villagers in Researching to earn those Tech points. After advancing one Restoration level you need three builders at once to fix the lift. After it is fixed, while it rains quickly drag a villager onto the flat end of the lift to stand on it. It will lift them up and they will knock down a fruit seed. You can use it to plant another fruit tree. You can have a total of three fruit trees.

Seeds

Plant your first seed immediately. Do this by dropping an adult villager (but not a nursing mom) on the seed near the lift. That seed may be a mango, papaya, or banana.
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Lift puzzle

Have two Master Builders and one Adept Builder. Note: You cannot have a Trainee Builder.

Lift

The lift is useful for placing an adult and allowing you to find them in the same place a few seconds later. You can use this to get the couples you want to have babies. Other places where villagers linger are the waterfalls and bath (when completed).

Finding respawned objects

When your adults are collecting objects (keys, firewood, etc.), they may drop them if interrupted by a celebration or if you click on them. The item will then respawn to where it was originally found.

Finding collectables

  • Turtle shells are only found around the waterfall and mating build.
  • Ocean items are found only on the beach and reef.
  • Feathers and mushrooms are found anywhere including the reef and path up to the key door. However the rare feathers are usually found in the clearing that has the roster of the dead down by the bath
  • Tablet pieces are found as you uncover the rubble near the bath.

Building the big green blue statue

To build the big green blue statue, must purchase Leadership and Restoration.

Gems

  • Square gem: Use the potion on a villager that makes you feel "light and springy". Place the villager under the cliff with the gem. The villager will spring up, snatch the gem, and bring it to the door.
  • Ash gem: After your fire has been burning for more than ten hours, you will see something sparkling in it. Allow the fire to burn out to find a gem in the ashy remains. It will be too hot to touch at first. Bring a villager to the waterfall. You should have an action with something to do with putting water on it. Repeat this until the villager does not put any more water on it. Drag a villager to the gem and they will put it in the door.
  • Clam gem: Rebuild the statue and there will be a gem. Give it to a Master Builder to "finish" it. Give the finished gem to the chief. The chief will bring it to the clam, then get the gem inside the clam. They will bring that to the door.

Tablet pieces

The collectible tablet pieces will begin to appear near the rubble when the rubble clearing project has gotten started with at least 2%.

Gem key

Keep lighting the fire. You will notice sparkles around the fire. Let it burn out and the key should appear. However, it is too hot to pick up. Go to the waterfalls where the villagers get a drink and drop them there. The key must be there in order to do this. The villagers action will be "Putting water on the firepit". Keep doing until it has cooled.
Knuckles Echidna

Pink diamond key

You will need to have solved Puzzle 3. Collect the following herbs for a potion: Cactus, Rose, Lotus. Make the potion and have a villager other than a nursing mother drink it. That villager should feel "light and springy". Drop them near the pink diamond (the hanging object) just above the rose plant. Their action should read "Trying to reach the key". They will jump up and collect the key.
Knuckles Echidna

Clam key

You will need to have solved Puzzle 9 (the big statue). Once the statue is completed, a pearl will appear (not the key). Have a Master Builder pick up the pearl. He or she will take it to the waterfall to be "finished". Then, have the tribal chief pick up the finished blue pearl. The chief will use the pearl to get the key from the giant clam.
Knuckles Echidna

Double tech points and food

When collecting items (turtle shells, corals, tablets, and feathers), if you already have collected that item you will earn tech points. Mushrooms are food (red is more food than brown). You can double your profits by placing two children on the same item. If done fast enough you will end up with two of the same item. This is useful when you are running low on food.

Herbs

Your villagers will "see" the following herbs when you fly them over.

  • The Cactus is located just above the Science area.
  • The Black Orchid is on the edge of the grassy area below the orchard.
  • The Rose is located on the right edge of the orchard, below the hanging object.
  • The Lotus is to the left of the stairs near the bath.
  • The Tiger Lily is partway up the path to the door (orange flower on right).
  • The Berry (Magic) or Pitcher Plant (Nature) is located to the left of the alchemy lab, where the kids go when nature calls. These plants only appear when you have purchased level 2 in your faction.

Gathering herbs

While gathering herbs for alchemy, children of almost any age can gather herbs for the potions. However, they cannot make the potions.

Potion combinations

IngredientsResult
Rose + Rose + RoseRomantic/Embrace
Rose + Rose + Black OrchidFeels lonely
Rose + Rose + CactusFertile
Rose + Rose + LotusHappy feet; dances
Rose + Rose + Tiger LilyStinky Breath; burps green cloud
Rose + Black Orchid + Black OrchidStomachache; minor health gone
Rose + Black Orchid + CactusBurns; minor health gone
Rose + Black Orchid + LotusAwful; makes villager sick
Rose + Black Orchid + Tiger LilyBurns; minor health gone
Rose + Cactus + CactusYummy; kids drink
Rose + Cactus + LotusLight and springy; villager able to get pink diamond
Rose + Cactus + Tiger LilyCrazy
Rose + Lotus + LotusFertile
Rose + Lotus + Tiger LilyWoozy; villager spins and sits
Rose + Tiger Lily + Tiger LilyFun; acts like child
Black Orchid + Black Orchid + Black OrchidHalf health gone
Black Orchid + Black Orchid + CactusStomachache; minor health gone
Black Orchid + Black Orchid + LotusStomachache; minor health gone
Black Orchid + Black Orchid + Tiger LilyWoozy; villager spins and sits
Black Orchid + Cactus + CactusAwful; makes Villager sick
Black Orchid + Cactus + LotusEnergy; runs a short while
Black Orchid + Cactus + Tiger LilyMust exercise
Black Orchid + Lotus + LotusNasty, bitter
Black Orchid + Lotus + Tiger LilyHas to go; nature calls
Black Orchid + Tiger Lily + Tiger LilySleepy; sits/lies down
Cactus + Cactus + CactusMinor health gained
Cactus + Cactus + LotusMedium health gained
Cactus + Cactus + Tiger LilyNasty, bitter
Cactus + Lotus + LotusMedium health gained
Cactus + Lotus + Tiger LilyFeels hungry; eats a lot
Cactus + Tiger Lily + Tiger LilyNasty, bitter
Lotus + Lotus + LotusIn a trance
Lotus + Lotus + Tiger LilyVillager hiccups and jumps
Lotus + Tiger Lily + Tiger LilyNasty, bitter
Tiger Lily + Tiger Lily + Tiger LilyFun; acts like child
Nature Faction
Pitcher Plant + Pitcher Plant + Pitcher PlantItchy
Pitcher Plant + Pitcher Plant + Rosefeel better
Pitcher Plant + Pitcher Plant + Black OrchidSleepy; sits/lays down
Pitcher Plant + Pitcher Plant + CactusFeel better
Pitcher Plant + Pitcher Plant + LotusFeel better
Pitcher Plant + Pitcher Plant + Tiger LilyAwful; makes villager sick
Pitcher Plant + Rose + RoseSoapy; hiccups floating bubbles
Pitcher Plant + Rose + Black OrchidBurns; minor health gone
Pitcher Plant + Rose + CactusFeel better
Pitcher Plant + Rose + LotusFertile
Pitcher Plant + Rose + Tiger LilyHiccups; villager hiccups and jumps
Pitcher Plant + Black Orchid + Black OrchidGets rid of sharks; several villagers take to ocean
Pitcher Plant + Black Orchid + CactusNasty, bitter
Pitcher Plant + Black Orchid + LotusBurns; minor health gone
Pitcher Plant + Black Orchid + Tiger LilyHas to go; nature calls
Pitcher Plant + Cactus + CactusToo hot; tries to cool off
Pitcher Plant + Cactus + LotusFeel better
Pitcher Plant + Cactus + Tiger LilyNasty, bitter
Pitcher Plant + Lotus + LotusHas an epiphany in a trance
Pitcher Plant + Lotus + Tiger LilyStomachache; minor health gone
Pitcher Plant + Tiger Lily + Tiger LilyNasty, bitter
Magic Faction
Berry + Berry + BerryParalyzed
Berry + Berry + RoseBurns; minor health gone
Berry + Berry + Black OrchidSleepy; sits/lies down
Berry + Berry + CactusNasty, bitter
Berry + Berry + LotusBurns; minor health gone
Berry + Berry + Tiger LilyAwful; makes villager sick
Berry + Rose + RoseGets rid of sharks; several villagers take to ocean
Berry + Rose + Black OrchidBurns; minor health gone
Berry + Rose + CactusScientific clarity
Berry + Rose + LotusYummy
Berry + Rose + Tiger LilyYummy
Berry + Black Orchid + Black OrchidNasty, bitter
Berry + Black Orchid + CactusBlind
Berry + Black Orchid + LotusFeels smarter
Berry + Black Orchid + Tiger LilyHas to go; nature calls
Berry + Cactus + CactusFreezing; tries to get warm
Berry + Cactus + LotusFeel better
Berry + Cactus + Tiger LilyNasty, bitter
Berry + Lotus + LotusEpiphany/trance
Berry + Lotus + Tiger LilyStomachache; minor health gone
Berry + Tiger Lily + Tiger LilyTeleport to random location on island

Easy parenting skill

This trick requires an elderly female. Instead of actually having to make the babies and wait out their growth, just have your person be with an older woman. Use a male on the elderly female as if you wanted them to have children. Continually do this. Only use the male on the female, because if you use the female on the male the female will get the points.

Quick babies

  • Place a male on a female or vice versa. The message "Going indoors for some privacy" will appear. Move the male villager from his place. You will see a baby in the hand of the female villager.
  • You can tell if the couple who are going indoors will make a baby or not. The population will change as soon as they say "Going indoors". If they are not going to make a baby, pick them up and try again instead of waiting for them walk over to the house. You also do not have to wait if they are going to have a baby. As soon as you see the population change, pick up the female and the baby will appear in her arms when you put her down.

Avoiding useless Chiefs

If your first chief has just died and you have finished the alchemy lab, use the following trick to avoid another useless chief. Have a child (preferably a young female) drink the potion Tiger Lily + Tiger Lily + Lotus. Drop her on the unclaimed robe. Note: You must complete puzzle three. Because a young female was used, she can still collect items when she is a kid and can have babies when she is an adult.

Puzzles

To solve all the puzzles, use the following steps.
Before starting with the puzzles do following things:

  1. Plant the seed that you find near the broken lift (see-saw like object). Just take a villager and drop it on the seed to plant it.
  2. Light the fire at the fireplace in the village center. You can find wood near the left shore of the ocean and dry grass near the waterfalls (left of the amphitheatre).
  3. Know the herbs. They are six of them. Five are present since the start of game and the sixth (the magic herb) appears once you reach the level 2 of Naturalist/Magician (noted in the tech). The herbs are as follows.
Lotus: Located near the Ancient Bath.
Black Orchid: Located next to the Roster Of The Dead.
Rose Plant: Located by the high fruit tree and the lift in the Orchard.
Tiger Lily: Located on the path to the door.
Cactus: Located to the right of the Research Lab.
Magic Herb: Either the Pitcher or the Berry Plant; located to the left of the Alchemy Lab.

The puzzles are in the following order:

  • Puzzle 1 - The First Tribal Chief: Let all your villagers one by one try on the golden cloth at the amphitheatre near the fallen statue. The robe will fit on the one that will be the first tribal chief.
  • Puzzle 2 - The Bee Hive
Created by sthaqu.

Before this puzzle, a fire should be lit in the village centre. Put one of your villagers at the burnt torches below the hive. It will pick up the torch and light it from the fireplace then take it to the hive to remove the bees. You can enjoy honey after this happens. However, honey is limited.
  • Puzzle 3 - The Alchemy Lab: This requires an Adept Scientist. This is the place just left of the research place. You will see round broken table here. To restore it you must take five objects back to this place. The objects are scattered in the village. They can be hidden anywhere but are very distinct. The objects are a mud pot, a blue bowl with spoons kept in it, a small striped Pink Pot, a large striped blue pot, and a knife. Once all objects are placed back you can prepare different recipes. Note: Only an adept scientist can collect these objects and automatically place it at the alchemy lab.
  • Puzzle 4 - The Roster Of Dead: Fly a villager to the right-most end of the empty ground just below the mud place (orchard). You will find something covered with leaves. Allow your villager to remove the leaves. You can now bury the dead here.
  • Puzzle 5 - Weather Dancing: You will need level 2 Leadership, a Tribal Chief, and three Adept Farmers. First, drop the chief on your lit fire. He or she will begin weather dancing. Then, drop the farmers on the fire and they will join in. You will know they are successful when sparkles appear over their heads and under their feet.
  • Puzzle 6 - The Lift: This requires level 1 Restoration. In the mud place you will see a broken see-saw type of object. Let three of your builders work simultaneously on the broken object. They will fix it.
  • Puzzle 7 - The Ruins: This requires level 2 Restoration. Scroll down the village until you see a broken bath tub. In that area you will find a pile of stones. Place a villager on it will and they will start removing the stones. Once removed you will find the hidden cave.
  • Puzzle 8 - The Ancient Bath: This requires level 2 Restoration and Master Builders. Put the Master Builders in the Alchemy Lab near the chalkboard. It will draw something on it. After that, put the builders on the broken bathtub. They will start repairing it.
  • Puzzle 9 - The Statue: This requires level 3 Restoration, Tribal Chief, and Master Builder. Put the Master Builder near the standing half of the statue on the route to the locked door. Just fly it over that area where it says that it is a nice place to anchor the statue. Put the villagers at that location. It will prepare to anchor the broken statue. Immediately also put the Tribal Chief at that location. Then, put as many builders possible near the fallen statue. The more builders, the sooner they will anchor the fallen piece. During this time do not disturb the Tribal Chief or the builders will become distracted.
  • Puzzle 10 - The Orchard: This requires Puzzle 3 to be solved. To complete this puzzle you must plant three seeds at the orchard (the mud place). One seed is present at the start of the game. For the others you must wait for the rain. When it rains, put a villager on the flat end of the lift. As the water fills the other end the flat end will rise. As it rises fully a seed will fall. Put the villager over the seed. It will plant it same way as the first one. Do the same thing for the third seed. After a tree grows from the all three seeds the puzzle will be solved.
  • Puzzle 11 - The Sharks: Requires Level 2 Alchemy and Level 2 Natural/Magic Faction. Create a potion using one Pitcher/Berry Plant, two Rose Plant. You can tell a potion is correct when there is a sparkle emerging in the steam from the cauldron. Place a Villager on the alchemy pot and they will take a vile of the potion to the sea. The potion tames the sharks and allows you to fish in the ocean without danger. Fishing is an unlimited food source.
  • Puzzle 12 - Aromatherapy: You will need to have completed Puzzle 8, have level 3 Medicine, and a Master Doctor. Drop your Master Doctor in the completed bath. He or she will fill the bowls around the bath with Lotus plants (doing aromatherapy). Then, drop a Master Doctor on the fire to light the burners and finish the puzzle.
  • Puzzle 13 - The Ash Key: Keep burning the fire at the village center. After one or two re-firings, a sparkle thing will appear on the burning fire. Wait for fire to get over. Once it gets over you will see the diamond. It is hot. To cool it, put a villager near the waterfall. They will bring water and pour it on the diamond. Repeat this five or six times. Once it has cooled, put the Tribal Chief on the diamond. It will carry it to the locked door.
  • Puzzle 14 - The Cliff Key (the diamond key): Prepare a potion with Cactus, Rose Plant and Lotus. Let a villager drink it. They will feel light and springy. Place it near the rose plant, to the left of it. It will retrieve the key.
  • Puzzle 15 - The Clam Key: This requires Puzzle 9 to have been completed, a Master Builder, and Tribal Chief. Once the stature is restored, a blue stone appears at the base. Have one of your Master Builders pick it up. He will then bring it to the waterfall. After the Master Builder drops it, have a master scientist pick it up to polish it in the lab. Once that is done, the tribal chief can take it from the lab and bring it to the ocean to be swapped for the clam key, then mount it on the lockedc door.
  • Puzzle 16 - The Chief And The Princess: Once the locked door is opened you will see a flat blue plate inside the room. Put your Tribal Chief on that plate. The souls will appear. Putting the chief on the souls will retrieve the story of this ruined ISOLA.

Faster events

The time in the game runs is based on your computer's clock. It is possible to shorten things by setting the clock ahead and then going back. Be careful though, sometimes people will die over this time. Note: Try doing this by a hour at a time at first to avoid death from disease or starvation. Also, when clearing the rubble by the bath do not set the time ahead. The tablet pieces that you should get from clearing the rubble will disappear and there will be no other way to get them.

Glitches

Extra food or tech points

Find any mushroom or collectible that is uncommon or rare. Put a child on it then quickly pause game play. While paused, find any other child and put it on the same mushroom or collectible. If it does not work the first time, try again. The mushroom or collectible will be duplicated.

Leader with unclaimed robe

To choose your own leader with the robe still hanging up (unclaimed), make the potion Tiger Lily + Tiger Lily + Lotus. It will be bitter, however if you then pick up that person and place them on the robe to try it on, they will become chief, even when that person had already said it did not fit.


Sumber :

http://www.gamewinners.com/Cheats/index.php/Virtual_Villagers_3:_The_Secret_City

Tips And Trick Virtual Villagers : The Lost Child

Organization
The first thing to consider is the importance of organization, and naming each villager helps. Select a villager, click the Detail button and change their name to one you can easily remember (like someone you know). This helps you remember who's who so you can stay on top of each villager.

Exploration
Explore early and often! The map's not very big, but there's much to be found. Drop your villagers onto anything that looks interesting. Even if it says they don't have the right skills or skill level, at least you know something is there! Just about every part of your land holds some sort of secret. Keep notes of everything you discover for easy reference later.

And, in case you didn't know, you can use the number keys to zip around the island. Keys 1-9 correspond to nine different sections of Isola. You can even pick someone up and quickly whisk them to the desired location.

Villager Aptitude
Stay on top of your villagers and their skills -- Farming, Building, Research, Healing and Parenting. Initially, make sure you have at least one person working on each of the skills. Some puzzles require a specific level of skill, so you always want to be ready.

Villagers need to be taught to perform a job. So, keep an eye on them at the start of their "career." Some have short attention spans and will wander off. Eventually, as they learn their job and reach Trainee level, they will become more automatic at performing it.

Also, remember to assign skills to each of your villagers on the Detail screen. Note that some children are actually born with an aptitude in one or more skills, inherited from their parents. Keep that in mind when making your assignments, as they will advance more quickly in a skill for which they already have a propensity. You can use this to your advantage, too, by playing matchmaker. If you need more builders, introduce a Master Builder to that special someone.

Some villagers have certain likes and dislikes, as well. These can effect how your character works. For example, a villager who loves to run around would not be good at researching. In some cases, you may need to experiment with a villager to find their niche vocation.

Developing Skills
Skills in Farming are developed by gathering food for your community. At the beginning of the game, you start by dropping a villager into ocean on the west side of the map where they learn to fish. This initially keeps a decent supply of food in the camp. Ultimately, your villagers will learn to climb nearby trees for yummy coconuts, and to plant and harvest crops.

Building is fairly straightforward. As you progress in technology, new foundations will appear on the map. Just drag and drop a villager onto these and they will begin building. Builders can also repair structures. One of the huts you start with is dilapidated, so repair it when you get a chance. In addition, many secrets are scattered across the map that only Master Builders can uncover. Keep an eye out!

Research is the easiest skill to develop since it involves just the research table. But, knowing where to invest your points can be tough. Use them on science early because tech points will accrue faster. This way, you can progress in all the other technologies sooner!

Healing can seem a bit tricky at first, but a few easy ways exist to increase this skill. The first is obvious -- heal people! When someone is sick, they wander over by the fire and sit on the ground. You can also tell if someone is sick if you hear them cough. Simply drop your healer onto them and they will be cured. If no one is sick, you can still develop this skill. Around the edge of the map are six plants to study. Drag a villager onto one of these plants and they will begin examining it. The more they study, the greater their skill. These herbs, by the way, comprise one of the main puzzles and are used to create stews (see below).

Parenting is the final skill, but an important one you need to manage correctly. If your population grows too fast, your villagers may starve. If it grows too slowly, workers will take a long time to develop. So, try and find a healthy medium. Also be aware that a mother nursing a baby will do nothing else for the equivalent of two game years!

Initial Play
You begin the game with three workers (two adults and a teenager) and several young children. Assign one each to be a farmer, builder and researcher. Parenting can wait a bit (but, not too long), and healing can be done by one of your main villagers as the need arises. Once several more workers come of age, add another builder, researcher and farmer, and train someone as a Master Healer.

Game Speed
In regards to game speed, if you're going to actively manage your village, keep it on Normal or 2x Speed. If you're going to be away for several hours or all night, put it on ½ Speed. If you're leaving it unattended for a day or more, Pause it. You don't want to came back to find most or all of your villagers dead of starvation or disease.

Events
Occasionally a "random" event will occur that gives you a choice to make. For example, a crate may wash up on shore and you'll have to decide whether to open it or not. It could contain food supplies or diseased rats. So, pay attention to the details and think carefully before you make a decision. The obvious choice may not always be the best one. Choose incorrectly, and you could end up in dire circumstances. Choose wisely, though, and you may receive a reward!

Collections
Occasionally, special items appear that only children can collect. Mushrooms add to your food supply, while other objects are part of special collections, specifically Butterflies, Shells, Beetles and Pebbles. Most of the time, children won't pick them up automatically. You need to physically drop a child onto them. So, it pays to continually peruse the little island looking for these objects. If you already have a collectable, get it anyways as duplicates add to your tech points.

Miscellany
In-game tips can be accessed by clicking the mask on the main game screen (lower left). These are the same tips that randomly appear when the game is loading.

Villagers who are sick should be healed as soon as possible. They will continue to grow weaker and die if not treated. If any of your villagers show a condition of weakened health, switch their job to something less demanding to aid in their recovery.

Curiosity is often a clue to the location of the game's main puzzles. So, watch where your villagers go and see what they're interested in.

PUZZLE SOLUTIONS

The following is a list of solutions to the game's puzzles, 16 in all. So, don't read further unless you need help solving them.

Most of the game's puzzles are dependent on a mixture of technology and villager skills. Plus, some puzzles need to be completed before you can accomplish others. Also, don't be fooled into thinking that they're completed in the order displayed, as that's not necessarily the case.

Fire
The first puzzle to be solved is starting a fire. Drop a villager on the wood pile in the southwest corner of the island and they will carry wood to the fire pit in the center. Then, take them to the pink flowers west of the coconut trees to collect some dried grass. Once the wood and grass are in place, drop them onto the fire pit and they will start a fire. Make sure to add wood occasionally to keep the fire from going out.

The Dam
Once you reach Level Two Engineering, drop a builder on the rocks just above the pool of water in the southeast corner of the island. They will construct a dam to irrigate the fields to the immediate left so that crops can be planted. This will also uncover an ancient mosaic on the ground, the site of a later puzzle.

The Scarecrow
This puzzle requires the completion of the dam above. Once you plant your crops, you need a scarecrow to keep the parrots away. Drop an Adept-level (or better) farmer on the twisted pieces of wood and vine just below the rock pile in the north center of the map. You'll need to do this twice.

The Cutting Tool
You need a cutting tool to clear the vegetation that covers the entrance to the cave in the north and the vine wall to the east. After you acquire Level Two Exploration, drop a Master Scientist on the sharp stones just above and to the right of the twisted pieces of wood and vine used for the scarecrow. When he's done, take him back for a second trip for the wood and vines necessary to finish the tool.

Herb Mastery
This puzzle is easy to complete early in the game. Six herbs are located around the edges of the map. Each one will be identified as a "strange plant" when a villager is held over it. Have a healer examine each one of them until they master it to complete this puzzle. The location of each herb is as follows:

  1. The green plant in the upper left hanging over the wall of stones.
  2. The blue flower at the top center just to the right of the cave.
  3. The lavender daisy at the far top-right above the sacred area.
  4. The black chain of flowers just above the waterfall on the east.
  5. The bright red flowers southeast of the dam.
  6. The large orange flower to the south of the village.

The Elder Totem
Once you have a villager who has mastered three skills, they become an Esteemed Elder. When this happens, a totem is created and placed in your village in their honor. It can be moved anywhere you like.

Sustainable Fishing
When the ocean to the west is over-fished, it develops algae. To eliminate the problem and restore fishing, special algae-eating fish must be transported from the pond to the ocean. This requires Level Three Farming and a Master Farmer or Master Scientist. Take them to the pond and drop them in. Once enough algae-eating fish are transported to the ocean, the algae will clear.

The Vine Wall
Along the east wall are a number of vines that conceal some strange markings. To uncover these, you must first complete the cutting tool and purchase Level Three Culture. Drag a villager to the wall and release them. They will use the cutting tool to remove the vegetation.

The Stew
In order to make stews, you must first recover the cauldron from the wood pile in the southwest. It will appear after you purchase Level Two Exploration. With the fire burning and the cauldron next to it, drop a villager on the cauldron three times. Once each to put it on the fire, fill it with water and add food. Then, drop a villager on any of the herbs you have mastered adding a total of three to the mix in any combination (you can use multiples of the same herb).

Of course, different selections of herbs will have different results. Keep track of the ingredients in all the stews you make. You want to avoid duplication and don't want to recreate a bad stew (it can make your villagers sick). If you treat your villagers to the best, they will stay healthy and remain happy.

Here are some recipes to get you started. The numbers for each herb correspond to the herbs as listed and identified under Herb Mastery.

1+2+6 = Your villager feels healthier after eating.
1+5+6 = This stew gave your villager a burst of energy.
2+3+4 = This spicy stew clears your villager's nose and throat.
3+5+6 = This stew gives off a very sweet smell.
4+5+6 = Your villager feels healthier.
4+6+6 = Strange stew...your villager feels no need to breathe.

The Ancient Ruins
Once you've completed the dam and reached Level Three Engineering and Exploration, you can drag a villager to the ancient ruins in the southeast corner of the map and they will start uncovering the site.

The Hospital
Obtain Level Three Engineering and Medicine, and a foundation will appear in the south central portion of the map. This lets your villagers build a hospital.

The Sewing Hut
Once you reach Level Two Culture, a foundation become visible for a sewing hut just east of the wood pile in the southwest corner of Isola. This allows your villagers to change clothing, but at a cost of 5,000 tech points each. Ouch! Where's Thurston Howell III when you need him?

The Sunken Gong Piece
One piece of the gong is located in the pool on the eastern edge of the village. This sunken gong piece is obtained by making a special magic stew consisting of one of the black flowers near the waterfall and two of the large orange flowers to the south of the village (herbs 4+6+6 as indicated above). Have a villager eat the stew, and then drop them in the pool.

The Inlaid Gong Piece
Once one of your villagers has become an Esteemed Elder and been honored with a totem and after you've completed the ancient ruins puzzle, drop a totem on the mosaic in the center of the ruins to retrieve another piece of the gong.

The Boxed Gong Piece
This piece of the gong is inside the crate on the beach to the west. Three Master Builders working together are needed to open it.

The Overgrown Gong Piece
After you purchase Exploration Level Two and complete the cutting tool, your villagers can clear away the vegetation blocking the cave to the north (the Gong Encasement). Doing so reveals a piece of the gong.

Complete Walkthrough and Solutions:

Puzzle #1 - Building of the fire. When the game begins, one of your villagers is already a trainee builder. Drop them near the fire pit. The action will read: "This looks like a good place to start a fire." Drag them to the woodpile near the bottom left of the village near the hut that needs repaired. They will gather firewood and place it in the fire pit. Next you must drag them to the upper left corner of the village, just behind the coconut trees. There is an area of dry grass that is used to start the fires. They will collect the dry grass and carry it to the fire. And last, but not least, pick up the trainee builder once more, and drop them right back by the fire. They will light it.

Puzzle #2 - This puzzle is the completion of the dam in the pond on the shallow end.. You must purchase level 2 of Engineering. Drop your builder/builders in the pond, and they will begin building the dam.

Puzzle #3 - Building of the scarecrow. "The Birds" will attack and destroy your crops after the first crop. So, you want to get this scarecrow built as soon as possible. Level 2 of Engineering is required. You may use either an adept farmer or a master farmer. Just behind the research hut/table, you will see twisted vines. Drag your farmer to the vines. The building of the scarecrow requires two trips to this area. The farmer will pick up some of the vines. The action will read, "Building a scarecrow." The farmer will carry his vines to the crop, and erect it at the north end of the crops. Pick him up once again, and drag him back to the vines. He will again pick up vines. He will returns to the crops and complete the scarecrow. You are now SAFE from "The Birds."

Puzzle #4 - The Cutting Tools. After purchasing level 2 of Exploration, several objects will appear that you could not see before. Only adults can see these objects. There is no action if you use a child. Back behind the research table just to the left of the blue rose/flower you will now see a whitish colored stone with 3 dark gray/black vertical lines on it. Select a master scientist and drag them to the area of the stone.

They will bend down and pick something up, no idea what as the stone remains there. Action will read, "Building cutting tools." The scientist will return to the research area. Grab the same scientist and drag them back to the vines found in the same area behind the research table. They will pick vines to use for handles for the construction of the cutting tools. You will see the tools appear in the upper left hand corner of the hut, leaning against the hut.

Puzzle #5 - Herb Mastery. This puzzle requires locating and understanding of each of the herbs on the island. I am starting at the far left behind the coconut trees. The first is a plant that reminds me of a Venus flytrap. Moving to the location behind the research hut...you will see a blue rose, a single purple flower just to the right of the blue rose, and there is a long strand of dark purple/black colored flowers just behind the diving rock. Moving down towards the end of the narrow end of the pond...there is an orange colored lily type flower, and lastly, there are 2 red flowers just below the dam. Keep your villager highlighted with the white circle around them. Stay with that villager until you see the message: Now your whole village understands this herb.

Puzzle #6 - The Esteemed Elder Totem Pole. This is a totem pole that will appear in honor of ANY villager becomes a Master in ANY 3 combination of skills. You can pick it up and place it anywhere you want in the village.

Puzzle #7 - Discovery of the Algae Eating Fish - To solve this puzzle, you must have level 3 of Farming. Drag and drop a Master Farmer, or Master Scientist in the pond and he/she will immediately locate the algae eating fish. They will walk to the ocean and put the fish in the ocean. DO NOT pick up the farmer as he is walking!!! He/she will drop the fish if you do! I suggest using several Master Farmers/Scientists if you have them. I did not count the amount of fish they put in the ocean, but it is probably close to 20. I had 2 farmers working on this. You will know when you have completed the puzzle as you will receive a pop-up that tells you, and of course, there will be a celebration. Your food worries are now over!

Puzzle #8 - This puzzle is the unveiling of the writing on the wall behind the dam, under the covered vines. You will need all levels of technology except: level 3 of Science and level 3 of Exploration. You must have purchased Level 3 of Culture Tech and have completed Puzzle 4. Then just drag a villager/villagers to the vine-covered wall and they will begin cutting away the vines.

Puzzle #9 - The Stew. To complete this puzzle, you will need to locate the cauldron which is hidden under the woodpile. You must purchase level 2 of Exploration. After the purchase, the cauldron will be visible to you under the woodpile. After the retrieval of the cauldron, you must have a villager make a stew. The villager who finds the cauldron will carry it to the fire pit. Pick the villager up and drop them again. Action will read: Making a stew. Then the villager just walks away. Now, if you click on the cauldron, it will say: 3 herbs needed for the stew. Drag a villager to 3 herbs, one at a time. Remember, DO NOT pick up a villager when they are carrying anything of importance as they will drop it!

You may pick any 3 combination of herbs, but the villager can only add 1 at a time, so they will need to make 3 trips to the different herbs, (any 3 of your choice, there are many recipes.) After the villager has added the 3 herbs, drop them by the cauldron again. Action will read: Adding water to the stew. The villager will walk to the pond and return with a bowl of water. After they have added the water, pick them up and drop them again near the cauldron. Action will read: Adding food to the stew. After the veggies are added, the stew is complete. You will receive a pop-up regarding finding the stew. Celebration time!

Puzzle #10 - Uncovering of the Ancient Ruins/Mosaic Floor. You must have level 3 of Engineering and Exploration. Drag your villagers to the floor located in the southeast corner of the village just below the dam. They will begin to uncover the floor. You may use as many villagers as you wish.

Puzzle # 11 - The Hospital. After purchasing level 3 of both Engineering and Exploration, the foundation for the hospital floor will appear. To complete the puzzle, your builders must complete the construction of the hospital. NOTE HERE: Your sick villagers will no longer sit in the center of the village! When they are not feeling well, they will now go to the hospital! So make sure you keep checking the hospital for sick villagers! It is located in the southeast corner of the village. This is the only building I have seen with no roof. Sick villagers will sit in front of the hospital.

Puzzle #12 - The Sewing Hut. You must have both level 2 of both Science and Culture. After you have purchased both, the foundation for the sewing hut will appear. Get your builders busy! When the sewing hut is completely constructed, your villagers can purchase a new outfit to the hefty tune of 5,000 tech points!

Puzzles #13 - 16 - Completion of the Gong of Wonder - If you have cleared the briar patch, you have already found the first piece. Assuming you have not, piece number 1 will appear in the gong encasement as soon as you have cleared the briar patch located behind the research table and hut. There is a crate laying on the shore of the ocean. You will need 3 Master Builders to open the crate. The crate will reveal another piece of the gong. One of your builders will carry it back to the gong encasement and hang it. If they don't, drop them back by the piece, and they will pick it up and do the above. To retrieve the piece deep in the pond, you will need to make a stew. The stew MUST contain the following 3 herbs: 1 sprig of the blackish/dark purple strand of flowers behind the diving rock, and 2 sprigs of the orange/red lily located at the southeast corner of the village.

You must make sure you have them follow the steps to make the stew, and they must EAT it! Once they have eaten it, they will not feel the need to breathe, (thus allowing them to go in deep water.) Carry the villager to the top of the diving rock, and they will jump into the pond, disappear, and resurface with the gong piece. They will then go hang it in the gong encasement. The final piece is located by dropping an Esteemed Elder Totem directly onto the middle of the ancient mosaic floor. You will need an Esteemed Elder totem to complete this step, and that is Puzzle #6. You must also have the ancient mosaic floor uncovered, which is Puzzle # 10.

Once all 4 pieces of the Gong of Wonder are in the encasement, you may have a villager ring it, once every 24 hours. The ringing of the gong will produce different effects on your village/villagers. -

Sumber :

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