Thursday, January 26, 2012

Tips And Trick Virtual Villagers : The Lost Child

Organization
The first thing to consider is the importance of organization, and naming each villager helps. Select a villager, click the Detail button and change their name to one you can easily remember (like someone you know). This helps you remember who's who so you can stay on top of each villager.

Exploration
Explore early and often! The map's not very big, but there's much to be found. Drop your villagers onto anything that looks interesting. Even if it says they don't have the right skills or skill level, at least you know something is there! Just about every part of your land holds some sort of secret. Keep notes of everything you discover for easy reference later.

And, in case you didn't know, you can use the number keys to zip around the island. Keys 1-9 correspond to nine different sections of Isola. You can even pick someone up and quickly whisk them to the desired location.

Villager Aptitude
Stay on top of your villagers and their skills -- Farming, Building, Research, Healing and Parenting. Initially, make sure you have at least one person working on each of the skills. Some puzzles require a specific level of skill, so you always want to be ready.

Villagers need to be taught to perform a job. So, keep an eye on them at the start of their "career." Some have short attention spans and will wander off. Eventually, as they learn their job and reach Trainee level, they will become more automatic at performing it.

Also, remember to assign skills to each of your villagers on the Detail screen. Note that some children are actually born with an aptitude in one or more skills, inherited from their parents. Keep that in mind when making your assignments, as they will advance more quickly in a skill for which they already have a propensity. You can use this to your advantage, too, by playing matchmaker. If you need more builders, introduce a Master Builder to that special someone.

Some villagers have certain likes and dislikes, as well. These can effect how your character works. For example, a villager who loves to run around would not be good at researching. In some cases, you may need to experiment with a villager to find their niche vocation.

Developing Skills
Skills in Farming are developed by gathering food for your community. At the beginning of the game, you start by dropping a villager into ocean on the west side of the map where they learn to fish. This initially keeps a decent supply of food in the camp. Ultimately, your villagers will learn to climb nearby trees for yummy coconuts, and to plant and harvest crops.

Building is fairly straightforward. As you progress in technology, new foundations will appear on the map. Just drag and drop a villager onto these and they will begin building. Builders can also repair structures. One of the huts you start with is dilapidated, so repair it when you get a chance. In addition, many secrets are scattered across the map that only Master Builders can uncover. Keep an eye out!

Research is the easiest skill to develop since it involves just the research table. But, knowing where to invest your points can be tough. Use them on science early because tech points will accrue faster. This way, you can progress in all the other technologies sooner!

Healing can seem a bit tricky at first, but a few easy ways exist to increase this skill. The first is obvious -- heal people! When someone is sick, they wander over by the fire and sit on the ground. You can also tell if someone is sick if you hear them cough. Simply drop your healer onto them and they will be cured. If no one is sick, you can still develop this skill. Around the edge of the map are six plants to study. Drag a villager onto one of these plants and they will begin examining it. The more they study, the greater their skill. These herbs, by the way, comprise one of the main puzzles and are used to create stews (see below).

Parenting is the final skill, but an important one you need to manage correctly. If your population grows too fast, your villagers may starve. If it grows too slowly, workers will take a long time to develop. So, try and find a healthy medium. Also be aware that a mother nursing a baby will do nothing else for the equivalent of two game years!

Initial Play
You begin the game with three workers (two adults and a teenager) and several young children. Assign one each to be a farmer, builder and researcher. Parenting can wait a bit (but, not too long), and healing can be done by one of your main villagers as the need arises. Once several more workers come of age, add another builder, researcher and farmer, and train someone as a Master Healer.

Game Speed
In regards to game speed, if you're going to actively manage your village, keep it on Normal or 2x Speed. If you're going to be away for several hours or all night, put it on ½ Speed. If you're leaving it unattended for a day or more, Pause it. You don't want to came back to find most or all of your villagers dead of starvation or disease.

Events
Occasionally a "random" event will occur that gives you a choice to make. For example, a crate may wash up on shore and you'll have to decide whether to open it or not. It could contain food supplies or diseased rats. So, pay attention to the details and think carefully before you make a decision. The obvious choice may not always be the best one. Choose incorrectly, and you could end up in dire circumstances. Choose wisely, though, and you may receive a reward!

Collections
Occasionally, special items appear that only children can collect. Mushrooms add to your food supply, while other objects are part of special collections, specifically Butterflies, Shells, Beetles and Pebbles. Most of the time, children won't pick them up automatically. You need to physically drop a child onto them. So, it pays to continually peruse the little island looking for these objects. If you already have a collectable, get it anyways as duplicates add to your tech points.

Miscellany
In-game tips can be accessed by clicking the mask on the main game screen (lower left). These are the same tips that randomly appear when the game is loading.

Villagers who are sick should be healed as soon as possible. They will continue to grow weaker and die if not treated. If any of your villagers show a condition of weakened health, switch their job to something less demanding to aid in their recovery.

Curiosity is often a clue to the location of the game's main puzzles. So, watch where your villagers go and see what they're interested in.

PUZZLE SOLUTIONS

The following is a list of solutions to the game's puzzles, 16 in all. So, don't read further unless you need help solving them.

Most of the game's puzzles are dependent on a mixture of technology and villager skills. Plus, some puzzles need to be completed before you can accomplish others. Also, don't be fooled into thinking that they're completed in the order displayed, as that's not necessarily the case.

Fire
The first puzzle to be solved is starting a fire. Drop a villager on the wood pile in the southwest corner of the island and they will carry wood to the fire pit in the center. Then, take them to the pink flowers west of the coconut trees to collect some dried grass. Once the wood and grass are in place, drop them onto the fire pit and they will start a fire. Make sure to add wood occasionally to keep the fire from going out.

The Dam
Once you reach Level Two Engineering, drop a builder on the rocks just above the pool of water in the southeast corner of the island. They will construct a dam to irrigate the fields to the immediate left so that crops can be planted. This will also uncover an ancient mosaic on the ground, the site of a later puzzle.

The Scarecrow
This puzzle requires the completion of the dam above. Once you plant your crops, you need a scarecrow to keep the parrots away. Drop an Adept-level (or better) farmer on the twisted pieces of wood and vine just below the rock pile in the north center of the map. You'll need to do this twice.

The Cutting Tool
You need a cutting tool to clear the vegetation that covers the entrance to the cave in the north and the vine wall to the east. After you acquire Level Two Exploration, drop a Master Scientist on the sharp stones just above and to the right of the twisted pieces of wood and vine used for the scarecrow. When he's done, take him back for a second trip for the wood and vines necessary to finish the tool.

Herb Mastery
This puzzle is easy to complete early in the game. Six herbs are located around the edges of the map. Each one will be identified as a "strange plant" when a villager is held over it. Have a healer examine each one of them until they master it to complete this puzzle. The location of each herb is as follows:

  1. The green plant in the upper left hanging over the wall of stones.
  2. The blue flower at the top center just to the right of the cave.
  3. The lavender daisy at the far top-right above the sacred area.
  4. The black chain of flowers just above the waterfall on the east.
  5. The bright red flowers southeast of the dam.
  6. The large orange flower to the south of the village.

The Elder Totem
Once you have a villager who has mastered three skills, they become an Esteemed Elder. When this happens, a totem is created and placed in your village in their honor. It can be moved anywhere you like.

Sustainable Fishing
When the ocean to the west is over-fished, it develops algae. To eliminate the problem and restore fishing, special algae-eating fish must be transported from the pond to the ocean. This requires Level Three Farming and a Master Farmer or Master Scientist. Take them to the pond and drop them in. Once enough algae-eating fish are transported to the ocean, the algae will clear.

The Vine Wall
Along the east wall are a number of vines that conceal some strange markings. To uncover these, you must first complete the cutting tool and purchase Level Three Culture. Drag a villager to the wall and release them. They will use the cutting tool to remove the vegetation.

The Stew
In order to make stews, you must first recover the cauldron from the wood pile in the southwest. It will appear after you purchase Level Two Exploration. With the fire burning and the cauldron next to it, drop a villager on the cauldron three times. Once each to put it on the fire, fill it with water and add food. Then, drop a villager on any of the herbs you have mastered adding a total of three to the mix in any combination (you can use multiples of the same herb).

Of course, different selections of herbs will have different results. Keep track of the ingredients in all the stews you make. You want to avoid duplication and don't want to recreate a bad stew (it can make your villagers sick). If you treat your villagers to the best, they will stay healthy and remain happy.

Here are some recipes to get you started. The numbers for each herb correspond to the herbs as listed and identified under Herb Mastery.

1+2+6 = Your villager feels healthier after eating.
1+5+6 = This stew gave your villager a burst of energy.
2+3+4 = This spicy stew clears your villager's nose and throat.
3+5+6 = This stew gives off a very sweet smell.
4+5+6 = Your villager feels healthier.
4+6+6 = Strange stew...your villager feels no need to breathe.

The Ancient Ruins
Once you've completed the dam and reached Level Three Engineering and Exploration, you can drag a villager to the ancient ruins in the southeast corner of the map and they will start uncovering the site.

The Hospital
Obtain Level Three Engineering and Medicine, and a foundation will appear in the south central portion of the map. This lets your villagers build a hospital.

The Sewing Hut
Once you reach Level Two Culture, a foundation become visible for a sewing hut just east of the wood pile in the southwest corner of Isola. This allows your villagers to change clothing, but at a cost of 5,000 tech points each. Ouch! Where's Thurston Howell III when you need him?

The Sunken Gong Piece
One piece of the gong is located in the pool on the eastern edge of the village. This sunken gong piece is obtained by making a special magic stew consisting of one of the black flowers near the waterfall and two of the large orange flowers to the south of the village (herbs 4+6+6 as indicated above). Have a villager eat the stew, and then drop them in the pool.

The Inlaid Gong Piece
Once one of your villagers has become an Esteemed Elder and been honored with a totem and after you've completed the ancient ruins puzzle, drop a totem on the mosaic in the center of the ruins to retrieve another piece of the gong.

The Boxed Gong Piece
This piece of the gong is inside the crate on the beach to the west. Three Master Builders working together are needed to open it.

The Overgrown Gong Piece
After you purchase Exploration Level Two and complete the cutting tool, your villagers can clear away the vegetation blocking the cave to the north (the Gong Encasement). Doing so reveals a piece of the gong.

Complete Walkthrough and Solutions:

Puzzle #1 - Building of the fire. When the game begins, one of your villagers is already a trainee builder. Drop them near the fire pit. The action will read: "This looks like a good place to start a fire." Drag them to the woodpile near the bottom left of the village near the hut that needs repaired. They will gather firewood and place it in the fire pit. Next you must drag them to the upper left corner of the village, just behind the coconut trees. There is an area of dry grass that is used to start the fires. They will collect the dry grass and carry it to the fire. And last, but not least, pick up the trainee builder once more, and drop them right back by the fire. They will light it.

Puzzle #2 - This puzzle is the completion of the dam in the pond on the shallow end.. You must purchase level 2 of Engineering. Drop your builder/builders in the pond, and they will begin building the dam.

Puzzle #3 - Building of the scarecrow. "The Birds" will attack and destroy your crops after the first crop. So, you want to get this scarecrow built as soon as possible. Level 2 of Engineering is required. You may use either an adept farmer or a master farmer. Just behind the research hut/table, you will see twisted vines. Drag your farmer to the vines. The building of the scarecrow requires two trips to this area. The farmer will pick up some of the vines. The action will read, "Building a scarecrow." The farmer will carry his vines to the crop, and erect it at the north end of the crops. Pick him up once again, and drag him back to the vines. He will again pick up vines. He will returns to the crops and complete the scarecrow. You are now SAFE from "The Birds."

Puzzle #4 - The Cutting Tools. After purchasing level 2 of Exploration, several objects will appear that you could not see before. Only adults can see these objects. There is no action if you use a child. Back behind the research table just to the left of the blue rose/flower you will now see a whitish colored stone with 3 dark gray/black vertical lines on it. Select a master scientist and drag them to the area of the stone.

They will bend down and pick something up, no idea what as the stone remains there. Action will read, "Building cutting tools." The scientist will return to the research area. Grab the same scientist and drag them back to the vines found in the same area behind the research table. They will pick vines to use for handles for the construction of the cutting tools. You will see the tools appear in the upper left hand corner of the hut, leaning against the hut.

Puzzle #5 - Herb Mastery. This puzzle requires locating and understanding of each of the herbs on the island. I am starting at the far left behind the coconut trees. The first is a plant that reminds me of a Venus flytrap. Moving to the location behind the research hut...you will see a blue rose, a single purple flower just to the right of the blue rose, and there is a long strand of dark purple/black colored flowers just behind the diving rock. Moving down towards the end of the narrow end of the pond...there is an orange colored lily type flower, and lastly, there are 2 red flowers just below the dam. Keep your villager highlighted with the white circle around them. Stay with that villager until you see the message: Now your whole village understands this herb.

Puzzle #6 - The Esteemed Elder Totem Pole. This is a totem pole that will appear in honor of ANY villager becomes a Master in ANY 3 combination of skills. You can pick it up and place it anywhere you want in the village.

Puzzle #7 - Discovery of the Algae Eating Fish - To solve this puzzle, you must have level 3 of Farming. Drag and drop a Master Farmer, or Master Scientist in the pond and he/she will immediately locate the algae eating fish. They will walk to the ocean and put the fish in the ocean. DO NOT pick up the farmer as he is walking!!! He/she will drop the fish if you do! I suggest using several Master Farmers/Scientists if you have them. I did not count the amount of fish they put in the ocean, but it is probably close to 20. I had 2 farmers working on this. You will know when you have completed the puzzle as you will receive a pop-up that tells you, and of course, there will be a celebration. Your food worries are now over!

Puzzle #8 - This puzzle is the unveiling of the writing on the wall behind the dam, under the covered vines. You will need all levels of technology except: level 3 of Science and level 3 of Exploration. You must have purchased Level 3 of Culture Tech and have completed Puzzle 4. Then just drag a villager/villagers to the vine-covered wall and they will begin cutting away the vines.

Puzzle #9 - The Stew. To complete this puzzle, you will need to locate the cauldron which is hidden under the woodpile. You must purchase level 2 of Exploration. After the purchase, the cauldron will be visible to you under the woodpile. After the retrieval of the cauldron, you must have a villager make a stew. The villager who finds the cauldron will carry it to the fire pit. Pick the villager up and drop them again. Action will read: Making a stew. Then the villager just walks away. Now, if you click on the cauldron, it will say: 3 herbs needed for the stew. Drag a villager to 3 herbs, one at a time. Remember, DO NOT pick up a villager when they are carrying anything of importance as they will drop it!

You may pick any 3 combination of herbs, but the villager can only add 1 at a time, so they will need to make 3 trips to the different herbs, (any 3 of your choice, there are many recipes.) After the villager has added the 3 herbs, drop them by the cauldron again. Action will read: Adding water to the stew. The villager will walk to the pond and return with a bowl of water. After they have added the water, pick them up and drop them again near the cauldron. Action will read: Adding food to the stew. After the veggies are added, the stew is complete. You will receive a pop-up regarding finding the stew. Celebration time!

Puzzle #10 - Uncovering of the Ancient Ruins/Mosaic Floor. You must have level 3 of Engineering and Exploration. Drag your villagers to the floor located in the southeast corner of the village just below the dam. They will begin to uncover the floor. You may use as many villagers as you wish.

Puzzle # 11 - The Hospital. After purchasing level 3 of both Engineering and Exploration, the foundation for the hospital floor will appear. To complete the puzzle, your builders must complete the construction of the hospital. NOTE HERE: Your sick villagers will no longer sit in the center of the village! When they are not feeling well, they will now go to the hospital! So make sure you keep checking the hospital for sick villagers! It is located in the southeast corner of the village. This is the only building I have seen with no roof. Sick villagers will sit in front of the hospital.

Puzzle #12 - The Sewing Hut. You must have both level 2 of both Science and Culture. After you have purchased both, the foundation for the sewing hut will appear. Get your builders busy! When the sewing hut is completely constructed, your villagers can purchase a new outfit to the hefty tune of 5,000 tech points!

Puzzles #13 - 16 - Completion of the Gong of Wonder - If you have cleared the briar patch, you have already found the first piece. Assuming you have not, piece number 1 will appear in the gong encasement as soon as you have cleared the briar patch located behind the research table and hut. There is a crate laying on the shore of the ocean. You will need 3 Master Builders to open the crate. The crate will reveal another piece of the gong. One of your builders will carry it back to the gong encasement and hang it. If they don't, drop them back by the piece, and they will pick it up and do the above. To retrieve the piece deep in the pond, you will need to make a stew. The stew MUST contain the following 3 herbs: 1 sprig of the blackish/dark purple strand of flowers behind the diving rock, and 2 sprigs of the orange/red lily located at the southeast corner of the village.

You must make sure you have them follow the steps to make the stew, and they must EAT it! Once they have eaten it, they will not feel the need to breathe, (thus allowing them to go in deep water.) Carry the villager to the top of the diving rock, and they will jump into the pond, disappear, and resurface with the gong piece. They will then go hang it in the gong encasement. The final piece is located by dropping an Esteemed Elder Totem directly onto the middle of the ancient mosaic floor. You will need an Esteemed Elder totem to complete this step, and that is Puzzle #6. You must also have the ancient mosaic floor uncovered, which is Puzzle # 10.

Once all 4 pieces of the Gong of Wonder are in the encasement, you may have a villager ring it, once every 24 hours. The ringing of the gong will produce different effects on your village/villagers. -

Sumber :

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